Showing posts tagged: art
Split II | Neil Chenery
Mother | Fabrice Le Nezet
An epic and poetic journey through a surreal world.
Here is a small tribute to modern architecture, isometric video games and sci-fi literature.
iReflection | Maxime Leblanc
Tokyo based artist Makoto Azuma, for his latest project titled “Exobiotanica”, teamed with Sacramento-based JP Aerospace - a volunteer-based organization that constructs and sends vessels into orbit, to launch a Japanese white pine bonsai and an arrangement of flowers into the stratosphere. Using Styrofoam and a very light metal frame, the team created two devices to attach the 50-year-old bonsai and the flowers, which were then launch separately using Helium balloons. Azuma attached still cameras and six Go Pro video cameras tied in a ball to record the trip into the stratosphere.
”I wanted to see the movement and beauty of plants and flowers suspended in space,” Azuma later explained T Magazine. After both pieces went up, Azuma embraced his team warmly and smiled. “I always wanted to travel to space,” he said. “This is a dream come true.”
The Five Stages of Grief | Victoria Siemer
Denial | Anger | Bargaining | Depression | Acceptance
Eye-Q, the Big Book of Visual Puzzles, includes Maciek Jozefowicz's newest puzzle invention, “Architecting”, creating 3D drawings (axonometric) from 2D drawings.
The book contains a variegated collection of original puzzles, more than 200, including “Pattern Square,” “PlusMinus” and “Remembro”, visual puzzles that challenge and develop visual “Eye-Q” says Jozefowicz.
As for “Architecting”, the player is asked to create three-dimensional drawings, axonometric, from three two-dimensional drawings, a plan and two elevations (and sometimes, the process is reversed and the player has to create three two-dimensional drawings from the axonometric).
Split | Neil Chenery